Gaming Enthusiast http://www.gamingenthusiast.net PC Gaming News, Reviews & Interviews Sun, 02 Aug 2015 20:40:13 +0000 en-US hourly 1 http://wordpress.org/?v=4.2.2 Want to get paid to freelance on PC Enthusiast? http://www.gamingenthusiast.net/article/want-to-get-paid-to-freelance-on-pc-enthusiast/ http://www.gamingenthusiast.net/article/want-to-get-paid-to-freelance-on-pc-enthusiast/#comments Sun, 02 Aug 2015 20:40:13 +0000 http://www.gamingenthusiast.net/?post_type=article&p=23983

We are looking for freelance writer's on PC Gaming Enthusiast. Jump in for the details!

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PC Gaming  Enthusiast is looking for a few freelance writers that are passionate about covering PC and gaming related topics as they pertain to the industry. You could cover anything that is engaging and relevant – from a well-opinionated editorial piece, to an engrossing top-10 list,  or even just a review on a recently released game.

Here is how this works.

  1. Write up an article on an interesting topic related to the world of PC gaming.
  2. Send an email to greg [at] gamingenthusiast.net with your article attached. In the subject line, write “PC Gaming Enthusiast Freelance Writing”
  3. If the article is well-written, interesting to read, and relevant, then it will be posted to the site.
  4. If you are regularly getting articles approved, then you may be offered a paid, staff position at PC Gaming Enthusiast, earning more than a regular freelance writer.

Payout Structure

  • If you get an article approved and posted to the site, you will receive a $5 payment via PayPal.
  • If your article gets more than 2,500 views, then you will get a $5 bonus.
  • Once per month, the best freelance article written will receive a $20 redeemable Steam cash.

And… That’s all there is to it. If you have any questions, please do not hesitate to get in contact with us at greg [at] gamingenthusiast.net. We recommend that your article is at least 700 words, but 1,000+ is best. If you wish to write a review, please get in contact with us first. It may be possible that we are already writing a review for a given title, and it is not possible to publish two reviews for the same game.

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Victor Vran PC Review: Not just a Diablo clone http://www.gamingenthusiast.net/review/victor-vran-pc-review-not-just-a-diablo-clone/ http://www.gamingenthusiast.net/review/victor-vran-pc-review-not-just-a-diablo-clone/#comments Sat, 01 Aug 2015 23:24:47 +0000 http://www.gamingenthusiast.net/?post_type=review&p=23902

Slay some demons and save your friend. Check out our review of the isometric action-RPG, Victor Vran.

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Publisher: EuroVideo Medien
Developer: Haemimont Games
Release Date: July  24th, 2015
Platform: PC [Reviewed], Mac, Linux
Price: $19.99

There is no shortage of isometric action-RPGs, growing in popularity in the past few years with games like Torchlight 2 and Path of Exhile becoming incredibly popular. Despite this,  Haemimont Games (Tropico 5, Omerta) decided to take a crack at the genre with their newest game Victor Vran. It would be easy for Haemimont to capitalize on a very popular formula, defined by genre prominent Diablo, deciding to put their own spin on it. The outcome couldn’t have been more beautifully done.

VV 2

Voices in your head

One of the familiar features of Victor Vran that can be seen in many other action-RPGs is the lack of a deep story. Victor is a demon hunter sent to find a fellow hunter. In this venture, he finds himself mixed up in saving an entire kingdom from being overrun with the monsters, not to mention his fellow brethren. Nothing special, but it provides some sustenance nonetheless. Instead of the story being the driving force behind the game, the mounds of loot instead entice players to endure the journey ahead.

We are introduced early on to something simply referred to as the “Voice.” Immediately you think, “helper” or “guide” role for this being. However, the “Voice” will taunt Victor throughout the game. At first I was turned off by some distant narrator that was never seen. However, the more the game progressed, the more I enjoyed having the comedic relief of Voice. He will reference other games and sometimes even break the fourth-wall, causing players to perk up their ears while playing. While it isn’t earth-shattering, it is a nice little touch that is enough to give Victor Vran a unique vibe.

VV 1

Plan to run Victor Vran, man?

For an indie title, the game runs like a dream. The optimization is exactly what you’d hope for from a game that hasn’t shown it’s face on console. The game can run great on small, budget PCs on lower settings and great on huge dream machines cranked to max settings. With either choice the game looks great, with colorful flashes of light filling the screen during large battles, and melancholy set pieces lining environments of each level. There is a definite essence attributed to the graphical aspect of the game. Each design is unique, while all flowing together, giving the sense of a unanimous world.

This is really seen within the many dungeon areas of the game. Upon entering, every single one feels and looks very similar, but as I ventured deeper, I felt the individuality of each location. There may be undead soldiers inside trying to gun me down, or pyromaniacs that rise from the grown to throw seeking fireballs. Every encounter and every locations feels totally fresh.

The loot is varied, providing plenty to explore throughout each level. One of the driving points behind looting is the special demonic powers Victor can pick up. These are controlled by a meter which builds with combos and allows players to unleash a massive power once the meter is full. Again, the design isn’t something new to the genre, but a great addition nonetheless.

With the fear of many action-RPGs falling victim to repetitive combat, it surprisingly wasn’t the case with Victor Vran. Every encounter feels fresh, and while I was still slamming down on my mouse button, there was always a sense that there was an actual battle at hand. The mountains of enemies Victor must face are widely different, not only in design, but also in behavior. Every single one has unique attacks that are provide challenging obstacles to overcome. The enemy density and variety causes players to approach combat differently. The different attacks of each enemy aren’t just for show, they are for strategy, causing every player to jump out of their play style to master the game.

Despite all of this, there is one looming threat that keeps Victor Vran from total greatness. The most risky thing the game did was to ditch a complex skill tree achieved with each level, in favor a more streamlined leveling system. Victor Vran chose not to fall in line with titles like Torchlight 2, which feature passive and active upgrades when experience is earned. Instead, you earn magic and other abilities through loot, using the leveling system to unlock the ability to use items you may have already found.

Personally, I never had a problem with it. While at first the lack of the feature seemed totally ridiculous, it became irrelevant after a few hours of playing. However, while I enjoyed the more streamlined approach, it could turn away some players and may be something to keep in mind.

The world of Victor Vran

The world of Victor Vran

The bottom line

Victor Vran is a total winner. The game is familiar enough for fans of the genre to jump into, while still throwing some unique features to keep players interested. For players seeking a fun action-RPG they can play alone or with friends, Victor Vran is for you, and with free upcoming DLC.

While the lack of a skill tree may turn off some players, it would be a mistake not to give Victor Vran your time. Which, in speaking in terms of game length, will still run you anywhere from 10-15 hours of playtime.

Now, if you don’t mind, I’ve go some demon slaying ahead of me.

 

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Jumping from Consoles to PC — Not As Scary as You Think http://www.gamingenthusiast.net/article/jumping-from-consoles-to-pc-not-as-scary-as-you-think/ http://www.gamingenthusiast.net/article/jumping-from-consoles-to-pc-not-as-scary-as-you-think/#comments Fri, 31 Jul 2015 21:01:23 +0000 http://www.gamingenthusiast.net/?post_type=article&p=23905

To jump or not to jump?

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The gaming scene of today is utterly massive in every way, shape and form. Millions of people around the world at some point interact with games. Whether it be by tackling a JPRG on the train ride home, locking themselves in a dark room for a few hours of survival horror, or immersing themselves in a marathon of online gameplay. Yes, we gamers come in all different shapes and sizes.

We may all play differently, on different devices, but at the end of the day, that doesn’t change the fact that we all have one common interest — we love to play video games.

When it comes down to the devices, there are generally two platforms to play on: console or PC. While gamers can be found on one or the other, even if they’re playing the exact same game—the experience can vary altogether. Some in both categories can generate animosity towards the opposing side, exaggerating faults and becoming an evangelist for advantages.

It is very much the truth that when it comes down to console and PC gaming, there is a pretty obvious difference. In some cases, a person may be too comfortable in their ways to even consider transitioning to another gaming platform. Referring to console gamers, many have thought about making the jump over to the PC-side, but have ultimately deemed it a steep challenge.

But is that really the case? Well, take it from someone who happily enjoys the best of both worlds; it really isn’t as bad as you think.

When looking at both categories, the first question one may ask is: “What exactly are the advantages/disadvantages?”  Here, I’m going to highlight a few common arguments that console players use in an effort to avoid switching to PC:

“I Could Never Run It!”

Old-Computer

In the case of console gaming, most gamers enjoy one common feature: optimization. The PC is a very fragmented platform. You and your buddy can both have a computer, but the two of you could be at completely different ends of the spectrum when it comes down to graphic power. On the other hand, you and your buddy can have the same console and even if your model is a newer variation or vice-versa; the vital components are exactly the same.

This is one gripe that a lot of console gamers as their main basis for deciding against moving to PCs. But how much water does it hold?

The difference between a console and a computer is night and day; while they both are capable of playing games, the experience isn’t quite the same. A developer can tailor-make a game for that console, as the components are fixed. When that same developer is creating a game for the PC, he has to take into account that not everyone’s setup may be powerful enough to accommodate the game. Therefore, the developer now has to make the ‘compatibility horizon’ as broad as possible.

Many console-gamers believe that it’s also too expensive to build or buy a competent PC. However, it’s actually quite the opposite. Really, it depends on how far you want to go. Having a great PC doesn’t mean you’re going to shell out the money for a near supercomputer. To run most games, you just need a few decent parts. The rate at which new processors and graphics cards are being developed is incredibly high, meaning that there are a lot of options available.

While some games are certainly a lot more demanding than others, having a set of decent parts will still give you a chance to play. You can build a competent setup yourself for about the same price as a PlayStation 4, give-or-take a few titles. Not only will you be paying a very similar price, but for the most part, you won’t have to replace anything for at least a half-decade. Upgrading isn’t a yearly thing, unless you’re the type that always likes to be on top of all the new technology. It’s a luxury, but not a necessity. 

“But, the Online Community!”

DSC_5325

Many console gamers have become very attached to their respective online communities. Xbox LIVE, the PlayStation Network, and even the Nintendo Network have all shown strong growth since inception. All are utilized by core groups of users that have in part helped develop the online communities as a whole. Xbox LIVE and the PlayStation Network even have programs which reward premium users with free/discounted games.

On the PC side of things, the online community is just as great, if not arguably better. Steam has become a big name in the industry in the last few years. The growth has even forced competitor’s to adopt some practices only seen on Steam. Even with ‘Big Picture Mode’, Steam has generated an easy-to-use system and coupled that with killer deals. Services such as the Steam Greenlight and Steam Early Access programs have also helped indie gamers to spotlight titles enrolled in the development process. The social aspects are also on par with the aforementioned networks, making it a very well-rounded online hub.

“And What About my Controller?”

controller-vs-mouse-and-keyboard

Unlike consoles which have dedicated controllers, PCs are mainly reliant on the traditional keyboard and mouse combination. For some games, such as some first-person shooter titles and role-playing games this setup works quite fine. However, when it comes down to racers, platformers, fighters and action/adventure titles, having a pair of analogue sticks and triggers is almost a necessity.

Thankfully, PCs are able to recognize a variety of different controllers, and their are hundreds to choose from. Gamepads, joysticks, steering wheels, flight yolks — all the major categories are present, and feature several options which appeal to different price ranges. Even the newest model of the Oculus Rift will launch with an Xbox One controller, and various others are supported by the Windows platform. Steam Big Picture mode creates a more graphic based UI intended for controller navigability.

— THE BOTTOM LINE — 

The jump from console-to-PC gaming may seem huge, but it really isn’t. A lot of people feel intimidated when they consider the idea, but at the end of the day, there’s no real reason for the apprehension.

With PC gaming, you have a plethora of options to choose from, which means that you don’t have to spend an arm and a leg to get into it. You can start small just to try it out and gradually work your way up the ranks, should you so desire. Not to mention that the PC gaming scene has a massive  amount of users that will gladly help newcomers out, if any assistance or advice is needed.

I started off gaming primarily on PC, but through the years, I got a chance to play quite a few different consoles. I moved over to console gaming about five years ago, and it became my primary way to play games. However, I never fully left the PC scene. I still put several dozens of hours into a lot of PC titles, especially simulators.

Some may simply prefer one platform over the other, but there’s nothing wrong with coexistence. So then, if you’re not a PC gamer, go ahead and try it out. Who knows, you and PC gaming might just be compatible.

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Razer Offers to Save Dying Ouya Projects? Sort of. http://www.gamingenthusiast.net/razer-offers-to-save-dying-ouya-projects-sort-of/ http://www.gamingenthusiast.net/razer-offers-to-save-dying-ouya-projects-sort-of/#comments Thu, 30 Jul 2015 03:44:21 +0000 http://www.gamingenthusiast.net/?p=23930

Razer’s acquisition of the Ouya software assets sounds promising, as it’s set to bolster Razer’s own Forge TV micro-console. They’re planning to migrate current Ouya…

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Razer’s acquisition of the Ouya software assets sounds promising, as it’s set to bolster Razer’s own Forge TV micro-console. They’re planning to migrate current Ouya users, and relaunch the Ouya store as Cortex for Android TV; the plans have been laid out, but it’s not exactly smooth sailing.

The acquisition has left a number of independent developers hanging as Ouya has pulled support from many projects under the “Free the Games Fund,” a program dedicated to funding successful games to complete the development process. These developers hadn’t yet hit the milestones that would merit the matched funding for their projects. Ouya owes these developers a whopping $620,000, leaving most developers to now face the possibility of shelving their projects due to lack of funding.

But wait, there’s more…

 


funded

 

Editor’s Note: Razer didn’t acquire Ouya’s hardware, agreements, pre-existing liabilities, or debts. That’s not what they signed up for, but they want to make things right. Going back to Razer’s credo of “By Gamers, For Gamers,” they’re extending their support to the affected devs and offering a new contract.

The new deal will mirror the specifics of Ouya’s original Free the Games Fund contract, save for a big difference: There will be no platform exclusivity. Developers will be free to sell their games elsewhere, but publishing to all Android platforms – including Razer’s own Cortex TV – will be encouraged. What Razer is asking in return for the funding in lieu of exclusivity is for the finished game to be given away for free on the Cortex TV platform. Not forever, though! There’s a bit of math involved: If Razer funds the project for $10,000 and the game will be sold for $10, then they’ll ask that the developers give away 1,000 copies of the game on the Cortex TV platform.

The deal looks very tempting, in that it will let developers finish the game they started. Razer’s proposal looks a bit like they’re pre-ordering x-number of copies of the game, and they’re not asking for platform exclusivity. That sounds like a win, but it could also turn out to be a pretty painful loss on the indie dev’s end. We’ve witnessed a lot of runaway hits coming from indie devs, but a lot of independently-developed games go largely unnoticed. Can you imagine if your game was retailing for $1, giving 10,000 copies for free, and having everyone just switch over to Cortex TV just to get it for free instead of buying it on other platforms? That’s a pretty big hit that the developers would be taking, too.

Razer’s proposed solution is well-intentioned, that’s pretty clear, but it seems a little too risky for comfort on the developer’s end.

What do you think would be the right move for Razer? Do you side with the developers and their respective projects? Sound off in the comments below.

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‘Henry’ Is A Heartwarming New Film From Oculus Story Studio http://www.gamingenthusiast.net/henry-is-a-heartwarming-new-film-from-oculus-story-studio/ http://www.gamingenthusiast.net/henry-is-a-heartwarming-new-film-from-oculus-story-studio/#comments Thu, 30 Jul 2015 00:43:55 +0000 http://www.gamingenthusiast.net/?p=23922

Virtual reality is opening so many doors, and it can be overwhelming. It promises to contribute so much to how we experience different forms of…

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Virtual reality is opening so many doors, and it can be overwhelming. It promises to contribute so much to how we experience different forms of media, putting us right in the middle of the action. Oculus is aiming for that, and a lot more.

It’s tempting to give in to the futuristic, science fiction image of virtual reality, but Oculus Story Studio also wants us to consider the present. Being in the moment, actually empathizing with the character – one who isn’t on a screen that’s beyond reach, but right there beside you.

Oculus Story Studio - Henry WavesOculus Story Studio is an internal team composed of former Pixar and Dreamworks members, and their pedigree shows a lot in the studio’s second short animation film, Henry.

Henry is a comedy directed by longtime Pixar animator Ramiro Lopez Dau, and it follows the story of a hug-loving hedgehog named Henry. As you’ve probably already guessed, hugs and hedgehog spikes do not mix, and that makes for a tough dilemma. What’s a hedgehog to do? Why, make a life-changing wish on his birthday, of course.

This short animation film project introduces advanced visual effects that allow Henry to interact with you, to respond to your movements, and to actually make eye contact with you. This is not innovative because he’s breaking the fourth wall; it’s innovative because there’s no wall to break. You are in the same room as Henry, and he knows you’re watching his story unfold. He looks at you as if seeking affirmation, or maybe even to check if you’re having fun.

Henry was introduced to the Hollywood film community yesterday, but the rest of us will get to experience his story when Oculus Rift ships in Q1 2016. The story is going to be narrated by Elijah Wood, and we can already tell that the Henry experience is going to have us feeling like little kids again.

 

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Legend of Kay Anniversary Gives An Old Game A Shiny New Look http://www.gamingenthusiast.net/legend-of-kay-anniversary-gives-an-old-game-a-shiny-new-look/ http://www.gamingenthusiast.net/legend-of-kay-anniversary-gives-an-old-game-a-shiny-new-look/#comments Thu, 30 Jul 2015 00:03:14 +0000 http://www.gamingenthusiast.net/?p=23918

Legend of Kay Anniversary was initially released for the PlayStation 2 over ten years ago, but it’s been remastered for current gen. The young warrior’s…

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Legend of Kay Anniversary was initially released for the PlayStation 2 over ten years ago, but it’s been remastered for current gen. The young warrior’s adventure now boasts high-resolution textures with new, more detailed character models. Modern rendering techniques and crystal-clear surround sound will make for a better overall experience.

Underneath the fancy new exterior is still the Legend of Kay that was full of references to pop culture and old martial arts films; it’s funny, while also maintaining a level of challenge that’ll entertain audiences young or old. Legend of Kay Anniversary will have 25 different levels and over 15 enemy types, plus some epic boss battles. Master the distinct combat styles that the sword, hammer, and claws each have and use them to your advantage.

If you want to take a break from your warrior adventures, there’ll also be various mini-games such as wild boar racing, dragon flying, and wolf riding. If you’re feeling competitive, go up against the best in the world and try to top the online rankings board.

Legend of Kay Anniversary is out now on Steam, with a 10% discount until August 3.

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Razer Cortex: Deals Mobile Is Here To Save The Day http://www.gamingenthusiast.net/razer-cortex-deals-mobile-is-here-to-save-the-day/ http://www.gamingenthusiast.net/razer-cortex-deals-mobile-is-here-to-save-the-day/#comments Wed, 29 Jul 2015 16:46:55 +0000 http://www.gamingenthusiast.net/?p=23909

Razer Cortex lets you take control of your gaming experience, playing the role of game launcher, deal finder, game booster, and save game manager, all…

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Razer Cortex lets you take control of your gaming experience, playing the role of game launcher, deal finder, game booster, and save game manager, all while letting you stream your games and share your favorite moments on social media. That’s pretty packed.

Razer Cortex: Deals lets you do side-by-side comparisons of digital PC games, and updates prices hourly so you can get the best deals the moment they go live. Deals lets you keep a wishlist and sends you email notifications of any price changes, so you can snag that game you’ve been dying to play at a friendlier price. But what if we’re (gasp!) away from our beloved PCs?

There’s an app for that!

The world values mobility greatly, and Razer’s keeping up. You asked, and they’ve delivered. Razer has released Razer Cortex: Deals Mobile, a stand-alone app that scours the web’s top digital stores to give you up-to-date price comparisons. If there are discounts on anything in your wishlist, you’ll be notified via push notifications. You can be walking your dog or sitting in philosophy class, as long as you’ve got internet connectivity, you’re going to get those notifications. Razer’s CEO Min-Liang Tan put it best: “Being away from your computer shouldn’t be a reason to miss out on great deals on games.”

Razer Cortex: Deals Mobile is available on the iTunes and Google Play.

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New Dying Light expansion confirmed http://www.gamingenthusiast.net/news/new-dying-light-expansion-confirmed/ http://www.gamingenthusiast.net/news/new-dying-light-expansion-confirmed/#comments Wed, 29 Jul 2015 16:35:48 +0000 http://www.gamingenthusiast.net/?post_type=news&p=23907

Last week, Techland teased drivable all-terrain dirt buggies in their video, “Half a Year with Dying Light,” which you can check out below Techland has…

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Last week, Techland teased drivable all-terrain dirt buggies in their video, “Half a Year with Dying Light,” which you can check out below

Techland has since confirmed that they are working a new expansion pack called Dying Light: The Following. The expansion will be free for all season pass holders, and available for purchase separately for everyone else. The Following will be shown at Gamescon, with a full public reveal following shortly after.

Check out the brand new screenshots below.

DL-The-Following-screen 3 DL-The-Following-screen-2 dl-thefollowing-art-1

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Submerged Is A Refreshing, Combat-Free Game From Former Bioshock Devs http://www.gamingenthusiast.net/submerged-is-a-refreshing-combat-free-game-from-former-bioshock-devs/ http://www.gamingenthusiast.net/submerged-is-a-refreshing-combat-free-game-from-former-bioshock-devs/#comments Wed, 29 Jul 2015 03:17:03 +0000 http://www.gamingenthusiast.net/?p=23898

Submerged follows Miku, a girl tasked with caring for her wounded brother who she has brought to the city in their small fishing boat. Armed…

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Submerged follows Miku, a girl tasked with caring for her wounded brother who she has brought to the city in their small fishing boat. Armed with only a telescope, she must search the city for supplies that her brother needs. The game is stunning in its simplicity, with the decrepit structures in the environment giving off a calm, peaceful vibe. As you explore, you’ll find objects that will serve to piece together the story.

Australian independent studio Uppercut Games is behind Submerged, and it’s a refreshing departure from what the members of their team have worked on in the past. The team is composed of developers who have worked on AAA titles like Bioshock, so you know that a considerable amount of experience has gone into this project.

Submerged features zero combat – it’s not going to be Miku against the world, but Miku and the world. It focuses heavily on exploration, and it’s meant to be played slow, almost meditative. If you’re looking for something challenging yet relatively peaceful, you should consider this game. The scenery is beautiful, and you’ll actually have time to appreciate it.

Submerged will be available on Steam beginning August 4th, and will launch with a discount.

Source: 1, 2

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Party Hard – The Game For People Who Dislike Partying Hard http://www.gamingenthusiast.net/party-hard-the-game-for-people-who-dislike-partying-hard/ http://www.gamingenthusiast.net/party-hard-the-game-for-people-who-dislike-partying-hard/#comments Tue, 28 Jul 2015 03:09:12 +0000 http://www.gamingenthusiast.net/?p=23888

Everyone’s experienced it at some point: those neighbors that just won’t stop blasting music on a weeknight when you’ve got work the next day, or…

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Everyone’s experienced it at some point: those neighbors that just won’t stop blasting music on a weeknight when you’ve got work the next day, or maybe you’ve had the misfortune of getting a hotel room situated right across a night club. All you want is to get some rest, but everyone else just has to Party Hard.

Reactions to people partying way too hard into the next morning range from calling the cops on them, to throwing hotel slippers at everyone who exits the club – no judgment, I’ve seen it happen. At least you don’t go to the club and start stabbing people.

… right?

Well, in Party Hard, you get to play the guy who’s tired of his endlessly-partying neighbors and takes matters into his own hands. The prototype of the game was built during the latest Global Game Jam, and tinyBuild Games (No Time To Explain) backed up original developer Pinokl Games to bring a full version to Steam and mobile.

If you want to get a feel of what it’d be like to play as Stabby McStabbington (not his official name), they’ve left the playable prototype up on the tinyBuild website. The controls are a bit unwieldy, but it’s manageable. It’s all about stealth, folks. Make sure there are no witnesses to call the cops on your amateur killing spree, and do your best to blend in with the crowd. What you see in the Party Hard trailer is more advanced than what you’ll get with the prototype, but I can tell you right now that it is probably the most honest game trailer I’ve seen in a while. What you see is what you’ll get.

Party Hard controlsThe build they’ll be releasing runs a lot smoother than the prototype, of course. We’ve been given access to the early build, and it’s a lot less frustratingly slow and a whole lot more challenging, as if the demo wasn’t challenging enough. The controls are fairly straightforward, and there’s still a dedicated dance button. There are helpful indicators for when you can interact with something, like picking up passed-out people to move them to a different area or tipping over a gas can to set a room on fire. There’s definitely a lot more action going on compared to the prototype.

In terms of AI behavior, it’s more diverse. The NPCs can now go out for a smoke or wander out of the club to pass outParty Hard 1 in the side alley, they can actually party hard now instead of just hanging around the dance floor or wandering off to side rooms. Firemen will arrive if you set a room on fire (and you probably will) and paramedics will come to collect dead bodies, so the place won’t be littered with body bags. In cases of extreme chaos, a SWAT team will come in and get everything under control. The DEA also makes an appearance if there are drug-related activities going on. Keep in mind that aside from being arrested for stabbing numerous partygoers, you can also get beaten by anyone who catches you, or straight up killed by the SWAT team just for getting in their way. We should probably also tell you that all the vehicles are capable of running you over.

If you found the prototype fun, then the final build will probably make you very happy. Pinokl and tinyBuild are preparing a dozen semi-procedural levels that follow a killing spree through the USA, with unlockable characters (you can be a ninja!). Party Hard is coming to Steam on August 25th.

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