Gaming Enthusiast http://www.gamingenthusiast.net Fri, 24 Oct 2014 02:43:31 +0000 en-US hourly 1 http://wordpress.org/?v=4.0 Halo: The Master Chief Collection 1080P Halo 4 Gameplay Footage Emerges http://www.gamingenthusiast.net/halo-master-chief-collection-1080p-halo-4-gameplay-footage-emerges/ http://www.gamingenthusiast.net/halo-master-chief-collection-1080p-halo-4-gameplay-footage-emerges/#comments Fri, 24 Oct 2014 02:43:31 +0000 http://www.gamingenthusiast.net/?p=19683 Halo 4 may not be the crown jewel of the Halo series, but as part of Halo: The Master Chief Collection, 343 Industries has the…

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Halo 4 may not be the crown jewel of the Halo series, but as part of Halo: The Master Chief Collection, 343 Industries has the opportunity to make the game really shine.

Check out this new gameplay footage for Halo 4 showing off how pretty it look in 1080p, 60 FPS.

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Nadella: MS Investing in Xbox “For Its Own Sake”, Azure Common Fabric In All Products http://www.gamingenthusiast.net/nadella-ms-investing-xbox-sake-azure-common-fabric-products/ http://www.gamingenthusiast.net/nadella-ms-investing-xbox-sake-azure-common-fabric-products/#comments Fri, 24 Oct 2014 02:28:00 +0000 http://www.gamingenthusiast.net/?p=19681 Satya Nadella took the opportunity to once again reaffirm their position regarding Xbox in their Q1 fiscal year 2015 earnings report. Along the way, he…

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Satya Nadella took the opportunity to once again reaffirm their position regarding Xbox in their Q1 fiscal year 2015 earnings report. Along the way, he tried to emphasize the connections it has with all their other products.

Gaming is the one category that we’ve said we’ll invest in it for its own sake in driving enterprise value. The reason we’re why we’re so competitive now in Cortana and speech recognition, which I think is core to productivity, first started with Kinect and Xbox.

Nadya also refers to Azure as ‘the common fabric of all our applications”, and this is manifest in Xbox’s Upload Studio, as well as games like Titanfall that take advantage of Azure for their server hosting.

Microsoft made $4.5 billion in net income, a decrease of 14 % year on year, and $23.20 billion in revenue, an increase from the $18.53 billion they made last year.

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NC West Layoffs, Carbine Studios Loses 60, But Still Devoted To Wildstar http://www.gamingenthusiast.net/nc-west-layoffs-carbine-studios-loses-60-still-devoted-wildstar/ http://www.gamingenthusiast.net/nc-west-layoffs-carbine-studios-loses-60-still-devoted-wildstar/#comments Fri, 24 Oct 2014 02:03:35 +0000 http://www.gamingenthusiast.net/?p=19678 NC West has announced restructuring that has adversely affected Wildstar developer Carbine Studios. 60 staff members from Carbine have been laid off, not only in…

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NC West has announced restructuring that has adversely affected Wildstar developer Carbine Studios.

60 staff members from Carbine have been laid off, not only in entry level but across all levels of staff. For those who may not know or remember, Carbine was mostly founded by veterans who polished their craft on World of Warcraft.

NC West continues to be devoted to Wildstar, as well as their other games Aion, Lineage, and Guild Wars, so fans can rest easy on fears that the game would be shelved.

NC West’s full statement is below:

Today we announced a restructuring of key operations within NC West. As a result of this restructuring, we are implementing staff reductions across our Western operations with the exclusion of ArenaNet. While decisions like this are always hard, they are necessary as we begin the implementation of a new strategy designed to strengthen our footing as a leader in global entertainment.

Moving forward, we will continue to focus on our core development capabilities and the intellectual properties (WildStar, Aion, Lineage, and Guild Wars franchises) that have made NCSOFT what it is today. However, we are looking to move into new business segments like mobile and tablet games as well as explore emerging technologies.

Again, the decision to reduce staff was not an easy one, and we sincerely wish everyone well in their next endeavors.

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3D Realms Celebrates 22 Year Anniversary With Epic 32 Game Anthology http://www.gamingenthusiast.net/3d-realms-celebrates-22-year-anniversary-epic-32-game-anthology/ http://www.gamingenthusiast.net/3d-realms-celebrates-22-year-anniversary-epic-32-game-anthology/#comments Fri, 24 Oct 2014 00:56:15 +0000 http://www.gamingenthusiast.net/?p=19675 3D Realms is celebrating their 22 year anniversary and the relaunch of their official site in spectacular fashion. They are offering an epic 32 game…

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3D Realms is celebrating their 22 year anniversary and the relaunch of their official site in spectacular fashion. They are offering an epic 32 game anthology of their game library for only $ 19.99.

Here’s what you get in the anthology:

  • Arctic Adventure
  • Bio Menace
  • Blake Stone: Aliens of Gold
  • Commander Keen: Goodbye Galaxy
  • Commander Keen: Invasion of the Vorticons
  • Math Rescue
  • Monster Bash
  • Mystic Towers
  • Paganitzu
  • Monuments of Mars
  • Cosmo’s Cosmic Adventure
  • Crystal Caves
  • Death Rally
  • Alien Carnage
  • Hocus Pocus
  • Major Stryker
  • Blake Stone: Planet Strike
  • Realms of Chaos
  • Pharaoh’s Tomb
  • Word Rescue
  • Secret Agent
  • Raptor: Call of the Shadows
  • Terminal Velocity
  • Wacky Wheels
  • Stargunner
  • Shadow Warrior
  • Wolfenstein 3D
  • Rise of the Triad: Dark War
  • Duke Nukem
  • Duke Nukem 2
  • Duke Nukem 3D
  • Duke Nukem: Manhattan Project

3D Realms also has a Re-rockestrated soundtrack featuring remixed tracks from 3D Realms’ most popular games.

Get 3D Realms Anthology here and 3D Realms Anthology Re-rockestrated soundtrack here. You can also read about 3D Realms’ history in a brief blog post here and watch the official trailer below.

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Titanfall Update Number Eight Brings Frontier Defense, New Coop Mode http://www.gamingenthusiast.net/titanfall-update-number-eight-brings-frontier-defense-new-coop-mode/ http://www.gamingenthusiast.net/titanfall-update-number-eight-brings-frontier-defense-new-coop-mode/#comments Thu, 23 Oct 2014 03:11:25 +0000 http://www.gamingenthusiast.net/?p=19671 Titanfall’s latest game update comes with a host of new features, but leading the pack among them is the new coop mode Frontier Defense. As…

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Titanfall’s latest game update comes with a host of new features, but leading the pack among them is the new coop mode Frontier Defense.

As the title implies, this is a pseudo tower defense game of sorts. Take on waves of IMC units including Grunts, Sniper Spectres, Cloak Drones,  Nuclear Titans, Mortar Titans, and even melee-resistant Arc Titans.

There will be loadout crates in your close vicinity allowing you to refill and switch loadouts anytime you want.

When you die, you are brought back into the game via a dropship, and you get to choose where you get dropped for maximum impact.

Other additions include Ranked Play, CTF Sudden Death, Full Screen minimap, and more. You can learn about all the changes and additions here.

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Jade Raymond Leaves Ubisoft Toronto After Ten Years, Alexandre Parizeau Takes Over http://www.gamingenthusiast.net/jade-raymond-leaves-ubisoft-toronto-ten-years-alexandre-parizeau-takes/ http://www.gamingenthusiast.net/jade-raymond-leaves-ubisoft-toronto-ten-years-alexandre-parizeau-takes/#comments Thu, 23 Oct 2014 02:32:34 +0000 http://www.gamingenthusiast.net/?p=19668 After ten years of making games with Ubisoft, Jade Raymond has left the company. Jade was one of the founding members of Ubisoft Toronto, and…

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After ten years of making games with Ubisoft, Jade Raymond has left the company.

Jade was one of the founding members of Ubisoft Toronto, and at the time she leaves was one of the most powerful and experienced women in gaming. Her producer credits includes:

  • Assassin’s Creed
  • Assassin’s Creed 2
  • Splinter Cell: Blacklist
  • Watch_Dogs

Replacing Jade as managing director is fellow Ubisoft Toronto co-founder Alexandre Parizeau.

We don’t know what opportunities or projects Jade is entering at this time, but we wish her the best of luck in her new endeavors.

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Ex-EA CEO John Riccitiello New Head Of Unity – But They Promise Not Much Will Change http://www.gamingenthusiast.net/ex-ea-ceo-john-riccitiello-new-head-unity-promise-much-will-change/ http://www.gamingenthusiast.net/ex-ea-ceo-john-riccitiello-new-head-unity-promise-much-will-change/#comments Thu, 23 Oct 2014 02:17:37 +0000 http://www.gamingenthusiast.net/?p=19665 Unity CEO David Helgason has revealed that he is stepping down from his position. Replacing him will be Unity consultant and former EA CEP John…

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Unity CEO David Helgason has revealed that he is stepping down from his position. Replacing him will be Unity consultant and former EA CEP John Riccitiello.

Helgason and Riccitiello will essentially be switching places, as Helgason claims he will still be involved in the decision making and strategy of the company he founded.

Helgason also took care to reassure devs that not much will change:

John completely agrees with our vision and our strategy. If anything, it means that we’ll be more focused than ever about making sure everyone has access to the best technology and services.

Unity emerged as an accessible and easy to use alternative to Unreal Engine, and found success by selling themselves to indie developers. Today, Unity is the market leader in mobile, and is extensively used by indies in PC and consoles. In fact, Nintendo, Sony, and Microsoft have all penned deals to make Unity free to developers who have signed up to make games for them.

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Assassin’s Creed Unity Minimum System Requirements Revealed http://www.gamingenthusiast.net/assassins-creed-unity-minimum-system-requirements-revealed/ http://www.gamingenthusiast.net/assassins-creed-unity-minimum-system-requirements-revealed/#comments Thu, 23 Oct 2014 01:46:14 +0000 http://www.gamingenthusiast.net/?p=19663 Intra Games, the distributor for Assassin’s Creed Unity, has revealed the minimum system requirements for the game. Bear in mind that these were translated from…

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Intra Games, the distributor for Assassin’s Creed Unity, has revealed the minimum system requirements for the game. Bear in mind that these were translated from Korean, but since it’s technical information, it’s unlikely that there’s any error.

OS: Windows® 7 SP1, Windows® 8/8.1 (Only 64-bit supports)

– CPU:
Minimum – Intel Core® i5-2500K @ 3.3 GHz or AMD FX-8350 @ 4.0 GHz or above
Recommended – Intel Core® i7-3770 @ 3.4 GHz or AMD FX-8350 @ 4.0 GHz or above

– RAM:
Minimum – 6GB or above
Recommended – 8GB or above

– GPU:
Minimum – NVIDIA GeForce® GTX 680 or AMD Radeon HD 7970 or above
Graphic Memory minimum – 2GB

Recommended – NVIDIA GeForce® GTX 780 or AMD Radeon R9 290X or above
Graphic Memory Recommended – 3 GB

– Sound Card: DX9.0c-compatible

– HDD: above 50 GB

– Multiplayer: 256 kbps Upload bandwidth or Higher

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Counter-Strike: Global Offensive Team Stands Accused Of Match Fixing http://www.gamingenthusiast.net/counter-strike-global-offensive-team-stands-accused-of-match-fixing/ http://www.gamingenthusiast.net/counter-strike-global-offensive-team-stands-accused-of-match-fixing/#comments Tue, 21 Oct 2014 18:20:41 +0000 http://www.gamingenthusiast.net/?p=19657 A Counter-Strike: Global Offensive team has been accused of match fixing to gain as much as $ 20,850 in in-game items. Steam has incorporated a…

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A Counter-Strike: Global Offensive team has been accused of match fixing to gain as much as $ 20,850 in in-game items.

Steam has incorporated a betting system in Counter-Strike: Global Offensive, but instead of betting cash, you turn in in-game items. Polish team ALSEN allegedly bet on their rivals before the game began, and then intentionally threw the game to win those items later. Three members of ALSEN were directly implicated, although their teammates also stand accused of knowing about their plans and not acting on it.

Since money was not directly involved, the team may not face any legal liability. However, this is suspicious activity for sure, and it would be unusual if the team did not receive any punishment, from either their Polish sponsors in the ESL Pro Series or Valve itself.

 

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Styx: Master of Shadows PC Review http://www.gamingenthusiast.net/review/styx-master-of-shadows-pc-review/ http://www.gamingenthusiast.net/review/styx-master-of-shadows-pc-review/#comments Tue, 21 Oct 2014 17:51:12 +0000 http://www.gamingenthusiast.net/?post_type=review&p=19605 Developer: Cyanide Studios Publisher: Focus Home Interactive Release Date: October 7, 2014 Price: $29.99 If I were to write this and say that Assassin’s Creed…

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Developer: Cyanide Studios
Publisher: Focus Home Interactive
Release Date: October 7, 2014
Price: $29.99

If I were to write this and say that Assassin’s Creed was one of my most favorite franchises–I would be lying through my teeth.

It’s not to say that I do not like or appreciate the stealth genre. The Hitman series has proven that stealth can be both tough, creating a decisive killing method throughout the games’ storyline, but also shows us that it can be serious–but not too serious. There were little hints of humor found in the dialogue and story details that provided a chuckle amidst the extinguishing of mortality. Surprisingly, Styx ventures down a similar path, however it’s done with slightly less finesse.

The story of Styx can be tough to talk about without divulging information that is pertinent to the overarching storyline. At its core you play the role of an orc, whose many conversations take place inside his own head. He often refers to himself as rakash (raa-cash), which is similar to the term goblin or monster. It is made clear early on that you plan to steal the heart of the World-Tree, granting you power that is beyond any others seen before. The tree is heavily guarded in the tower of Akenash, an area surrounded by vaulted castle walls and patrolled regularly by pacing guards. The tree is also of high importance to the Elf clan, as the humans simply due to the substance it produces: Amber.

The Amber is treated as if it were gold and shares in its glossiness. However, it becomes apparent that characters like Styx consume it for its magical attributes. There are multiple abilities that become available after taking your first sip. The experience is almost that of being in a continued intoxicated state. Many times during sequences of dialogue, it becomes apparent that your character suffers from headaches and nausea if more is not consumed. While this is only an aesthetic feature, the fashion in which the substance is treated delivers a feeling of 1920’s prohibition. The Amber continues to be the focus of the game, providing background for the storyline, but also opening up the skill-tree and other combat focused abilities.

The combat of Styx at face value is a multi-tiered experience. You cannot talk about the combat of the game without introduction to its close relative: stealth. The two play a coupled role in providing the overall experience of the game, if not the genre. When it comes to combat, the game opens up to light RPG elements that can be learned, or forgotten. Learning more skills with your clone, which comes to life when vomited onto the floor, can allow you to divert attention in a pinch.

Guards will be alerted if too much noise is made. It is important to crouch and sneak so they do not come any closer to inspect.

Guards will be alerted if too much noise is made. It is important to crouch and sneak so they do not come any closer to inspect.

There are six facets to your overall experience and skills, having more experience points (XP) delivered based on the missions completed. Each level is divided into the main mission goal, followed by other sub-missions to complete. These can be as easy as killing an opposed associate of your boss to simply nabbing a heavily guarded item. Doing more in each level area will provide you with more XP’s to spend in the skill store. After going back to your hideout, the levels can then be replayed to earn more XP. Skills can be upgraded in the following areas: Stealth, Agility, Cloning, Amber Vision, Equipment and Kill.

After most missions, you are then welcomed back to Styx’ hideout; this is where your skills can be learned, or forgotten–which leaves room for customization over the course of the game. You aren’t stuck with a specific playstyle and given the possibility to change if need be. Each area listed has four tiers in each respective group. There are also options to replay previously completed missions, further allowing you to gain additional XP and sharpen your skills as a silent killer.

If you were to dissect the general combat, it can be broken down into two areas: 1) Open Attacks and 2) Hidden/Stealth attacks. Open attacks include things like leaping from a balcony ledge and pile-driving your blade into an unsuspecting guard. Stabbing a guard in the light or near another without a muffled kill can alert them. But, when the guard is alone, these noisy maneuvers can lead to a quick and necessary kill. The same can be said for grabbing a guard from a ledge and having them fall to their death. It is noise–yet necessary in some instances.

If you are confronted straight on by an opponent, you enter a one-on-one match. Instead of blocking or attacking you simply parry until you are prompted to strike. Even then, you cannot run away if another enemy approaches. This was one area where it is frustrating to take on larger enemies with heavy armor, or even be overrun by others. Some creatures in the game have no sight but great hearing. Once they catch wind of your presence, everyone near will run over and attack. Enemies shoot a poisonous substance that can kill you within a few strikes. So, wielding stealth abilities must be approached with care. If you do not want to be detected at all, then the best bet is to make the crime scene look like an accident. Unhinging chandeliers or netting full of crates will make the guards only inspect the crash briefly and then go about their business.

Hidden or stealth attacks become challenging, yet important, to the overall experience of the game. Each level/map challenges that player to choose the path in which they will decide how to progress the story. There are instances of non-linearity, but I did find that it is possible to jump ahead of important sequences that were supposed to take place in order to progress the story. Instead, paths that pacing guards were supposed to take stayed the same, and other animations were halted. There were only a few times this occurred, leaving multiple areas to enter, hide, swing, or climb almost impossible to enter.

The game as a whole took a lot into consideration in terms of becoming a tactical, hidden killer. There is a lot of emphasis on timing, hiding, and noise diversion. Hiding in the shadows can save your life, if you manage not to knock over a chair or kill a servant too loudly. However, one particular flaw in the game left the experience to be more frustrating than satisfying.

The physics of the game delivered a 95-percent accurate portrayal of what might actually happen during kills. However, there were numerous instances where the ragdoll effects were thrown out of proportion, sending quietly killed guards flying through the air. It wouldn’t have become so much of a nuisance if this occurrence was isolated. Instead, it left me replaying mission(s) over-and-over again to try and avoid this guard-flinging simply due to the fact that it was alerting other pacing staff in the area. I will admit, it was comical at times seeing a soldier vault into the air for no apparent reason, but then the frustration sets in.

The sounds of a game can often times ruin your experience. In the case of Styx, it becomes your fre-nemy. Alerting guards will drive them to come and inspect the area in which you are in. The alerts are both visual and audible. This allows players to make adjustments in their pace, or hiding place. I found that it was hit-and-miss. At times, making noise in front of guards didn’t do hardly anything. But, closing off a freshly lit torchlight or throwing a mud-ball drew their attention. The background music of the game, however, did provide for a comforting experience.

standing

I found that the music scores for Styx was impressive and quite nicely fitting. The slow plucks of stringed instruments were welcomed during flights of castle stairs, delivering an expected atmosphere for the era.

The voice acting for the game was also nicely done. I felt that the game was very well written in terms of phrases, and the overall use of vulgarity really drove home the game’s image. If there was one thing that I would have changed, it would have been improvements to the character animations to accompany the strong writing. I often found missed cues for mouth movements or none at all during lengthy conversations.

While graphics are not necessarily everything, I did find there to be more desired under the hood. From flat textures to lowly detailed NPC’s, there was a lot more polish that I feel could have been done. My PC can handle decent settings for most recent games and I was running Styx on all high settings. I feel like my PC did not struggle and could easily handle higher detailed textures.

Overall, I can say that the experience of Styx was pretty enjoyable. There were laughable moments in dialogue, backed by strong gameplay mechanics. The biggest thing that left me wanting more, was simply the fact that the game didn’t seem to be polished to the best of its abilities. The physics system was a lackluster experience, often leading to replay portions of a map over-and-over again. The auto-save is an abomination, leaving players to save, save, and save out of mere anxiety.

Even with the lapses in an overall sense of completion, the game allowed for a lengthy story experience and further proved that Styx is–silent but deadly.

System Requirements

  • OS: WINDOWS VISTA SP2/WINDOWS 7/WINDOWS 8
  • Processor: AMD/INTEL DUAL-CORE 2.4 GHZ
  • Memory: 3072 MB RAM
  • Graphics: 1024 MB 100% DIRECTX 9 AND SHADERS 4.0 COMPATIBLE AMD RADEON HD 5850/NVIDIA GEFORCE GTX 560 OR HIGHER
  • Hard Drive: 8 GB available space
  • Sound Card: DIRECTX 9 COMPATIBLE
  • Additional Notes: INTERNET CONNECTION REQUIRED FOR THE GAME ACTIVATION

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