Gaming Enthusiast http://www.gamingenthusiast.net PC Gaming News, Reviews & Interviews Mon, 06 Jul 2015 03:43:24 +0000 en-US hourly 1 http://wordpress.org/?v=4.2.2 Supernova’s Alpha 7 In Full Swing; Closed Beta Soon http://www.gamingenthusiast.net/supernovas-alpha-7-in-full-swing-closed-beta-soon/ http://www.gamingenthusiast.net/supernovas-alpha-7-in-full-swing-closed-beta-soon/#comments Sun, 05 Jul 2015 00:06:14 +0000 http://www.gamingenthusiast.net/?p=23546

Supernova is BANDAI NAMCO’s offering in the multiplayer online battle arena genre, and it is poised to redefine the genre. Developer Primal Game Studio is taking…

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Supernova is BANDAI NAMCO’s offering in the multiplayer online battle arena genre, and it is poised to redefine the genre. Developer Primal Game Studio is taking familiar elements from MOBAs and throwing in real-time strategy elements, producing a fresh take for those want something familiar, but with a twist.

Supernova is set in a distant, space-faring future where players must choose a side; take on the role of Commander and battle as either aliens or humans for your race’s right to exist. Only the best can come out on top and save their species from interstellar annihilation. Alpha 7 brings with it a new Commander; player replays; new training accessories and crafting; changes in accessory slot restriction; and a new Alpha reward. New features and a new leveling curve will also require a reset, which will affect the following: faction, player profile, in-game stats, custom accessory/force sets, and in-game purchases. Primal Game is prioritizing reducing the number of resets in Beta.

First announced in February of this year, BANDAI NAMCO is gunning for a late 2015 launch of the full game. Supernova‘s seventh phase of closed Alpha is currently in full swing, with a Beta to be announced soon, possibly within the month.

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The Witcher 3 Is Heading To SDCC http://www.gamingenthusiast.net/the-witcher-3-is-heading-to-sdcc/ http://www.gamingenthusiast.net/the-witcher-3-is-heading-to-sdcc/#comments Sat, 04 Jul 2015 22:33:57 +0000 http://www.gamingenthusiast.net/?p=23534

Time to schedule your pilgrimage to the one of the biggest entertainment conventions in the world: CD Projekt Red is bringing one of the biggest…

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Time to schedule your pilgrimage to the one of the biggest entertainment conventions in the world: CD Projekt Red is bringing one of the biggest games of this year to San Diego Comic-Con. That’s right, The Witcher 3: Wild Hunt is going to be there. Don’t be shy, say hi to them!

On July 10th, drop by the Dark Horse booth (#2615) around 11am to catch Damien Monnier (Senior Gameplay Designer), Rafał Jaki (Franchise Director), and Paul Tobin (Dark Horse Comics). They’re there to sign your stuff, so aside from receiving exclusive Witcher art  by Dave Rapoza (they’ll all sign it!) when dropping by the booth, you’re also free to bring in anything else that you’d like signed.

At 4pm, head over to room 7AB for “From Console to Comics: The Art of Video Games” panel, where Paul Tobin, Rafał Jaki, and Paul Tobin will talk about creating The Witcher comic book series and The World of the Witcher book. You like games? You like comics? This panel’s for you.

Never heard of The Witcher 3? Please stop living under that rock, and start orienting yourself with our The Witcher 3: Wild Hunt review.

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Minecraft from Telltale is a Game, Features Pee-wee Herman http://www.gamingenthusiast.net/news/minecraft-from-telltale-is-a-game-features-pee-wee-herman/ http://www.gamingenthusiast.net/news/minecraft-from-telltale-is-a-game-features-pee-wee-herman/#comments Sat, 04 Jul 2015 14:10:16 +0000 http://www.gamingenthusiast.net/?post_type=news&p=23543

The developer behind such story driven point-and-click adventures as The Walking Dead and Tales from the Borderlands is now taken on a much bigger project:…

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The developer behind such story driven point-and-click adventures as The Walking Dead and Tales from the Borderlands is now taken on a much bigger project: Minecraft.

“The interactive storytellers at Telltale are giving players the chance to explore their own unique interpretation of the Minecraft universe,” said Owen Hill, Chief Word Officer at Mojang. “They’ve crafted a story that follows the logic of Minecraft, but still manages to feel original. It’s actually pretty funny too. And the pig is adorable. We’re super excited about players digging deeper into the world of Minecraft: Story Mode later this year.”

The news comes from Minecon 2015, an event that has grown since its inauguration. The game will feature a story driven adventure, something familiar to fans of the genre and former games. It will be a series of five episodes, inspired by the game itself. Mojang and Telltale are working together to produce the project. And yes, that is Patton Oswalt featured in the trailer who will voice the character Jesse. The cast will also include Paul Rubens, aka, Pee-wee Herman.

Minecraft: Storymode will come to PC, Xbox One, Xbox 360, PlayStation 3, PlayStation 4, Mac and mobile.

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The Arkham Knight Batgirl DLC Release Announced http://www.gamingenthusiast.net/the-arkham-knight-batgirl-dlc-release-announced/ http://www.gamingenthusiast.net/the-arkham-knight-batgirl-dlc-release-announced/#comments Fri, 03 Jul 2015 22:38:24 +0000 http://www.gamingenthusiast.net/?p=23540

Batgirl: A Matter of Family is the first story-driven addition to Batman: Arkham Knight. The story plays out prior to the events of Arkham Knight,…

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Batgirl: A Matter of Family is the first story-driven addition to Batman: Arkham Knight. The story plays out prior to the events of Arkham Knight, and allows players to take on the role of Batgirl for the first time in the Batman: Arkham franchise.

The Batgirl story brings with it an all-new location, multiple missions, side quests and secrets, as well as a new hacking feature to progress through the world and solve puzzles. You’ll also be getting some Dual Play action in this story add-on, with Robin as your accomplice in pulling off some pretty sweet takedown maneuvers.

Batgirl: A Matter of Family will be available beginning July 14th for those who have purchased the Season Pass. The story add-on can be purchased separately beginning July 21st with a $6.99 MSRP price tag.

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Team Razer Signs SK Telecom T1, Expands Worldwide eSports Roster http://www.gamingenthusiast.net/team-razer-signs-sk-telecom-t1-expands-worldwide-esports-roster/ http://www.gamingenthusiast.net/team-razer-signs-sk-telecom-t1-expands-worldwide-esports-roster/#comments Fri, 03 Jul 2015 21:03:45 +0000 http://www.gamingenthusiast.net/?p=23525

Today, Razer has announced their partnership with eSports team SK Telecom T1 (SKT-T1), welcoming the team into Team Razer’s world-class lineup. Team Razer’s intimidatingly talented…

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Today, Razer has announced their partnership with eSports team SK Telecom T1 (SKT-T1), welcoming the team into Team Razer’s world-class lineup.

Team Razer’s intimidatingly talented League of Legends lineup already includes KTRolster, Najin e-mFire, LGD, Team Liquid, Counter Logic Gaming, Unicorns of Love, PaiN Gaming, Turquality, Atlas, and Furious Gaming. “Team Razer is home to the world’s most professional and distinguished eSports teams, making it the ultimate destination for a team like SK Telecom T1,” says Min-Liang Tan, Razer co-founder and CEO. Sounds like he couldn’t be prouder to have SKT-T1 on board.

“I’m very happy that we have partnered with Razer who are considered world leaders in gaming and eSports,” says SKT-T1’s Lee “Faker” Sang-Hyeok, who was dubbed “The Michael Jordan of eSports” by RIOT Vice President of eSports Dustin Beck. He appreciates the opportunity to be a member of Team Razer and looks forward to showing more great play after practicing with Razer gear.

With a team as formidable as SKT-T1 – who won the Season 3 World Championship, as well as placing second in the 2015 Mid-Season Invitational – in Team Razer’s lineup, it’s safe to assume that we can expect great things from this partnership.

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ELEX Is Piranha Bytes’ and Nordic Games’ New Action RPG Project http://www.gamingenthusiast.net/elex-is-piranha-bytes-and-nordic-games-new-action-rpg-project/ http://www.gamingenthusiast.net/elex-is-piranha-bytes-and-nordic-games-new-action-rpg-project/#comments Fri, 03 Jul 2015 18:27:08 +0000 http://www.gamingenthusiast.net/?p=23520

Piranha Bytes and Nordic Games are collaborating to bring you ELEX, a hand-crafted action RPG set in a brand new post-apocalyptic science fantasy universe. Players…

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Piranha Bytes and Nordic Games are collaborating to bring you ELEX, a hand-crafted action RPG set in a brand new post-apocalyptic science fantasy universe. Players get to explore a “seamless game world full of original characters, mutated creatures, deep moral choices and powerful action.”

ELEX stands for “Eclectic, Lavish, Exhilarating, Xenial.” That sounds plenty ambitious, and we like it. Judging by the concept art, the world of ELEX is going to be very gray, but we’re hoping that doesn’t translate to boring! “We can’t wait to show you a completely new game experience with a fresh setting, new assets and plenty of possibilities,” says Björn Pankratz, Game Director at Piranha Bytes.

Not much else has been revealed about ELEX, other than a late 2016/early 2017 release date and a preview of the game at Gamescom come August.

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Skyforge Opens Beta This July http://www.gamingenthusiast.net/skyforge-opens-beta-this-july/ http://www.gamingenthusiast.net/skyforge-opens-beta-this-july/#comments Fri, 03 Jul 2015 02:06:15 +0000 http://www.gamingenthusiast.net/?p=23504

Skyforge, the free-to-play sci-fi MMORPG brought to you by Obsidian Entertainment and Allods Team, is finally getting an Open Beta. Feedback and tweaks from four…

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Skyforge, the free-to-play sci-fi MMORPG brought to you by Obsidian Entertainment and Allods Team, is finally getting an Open Beta. Feedback and tweaks from four extended closed beta tests have gone into polishing this gem, and players can expect to see additional content for all levels, classes, regions, missions and a variety of new endgame features and game modes that will further expand the gameplay experience.

Explore the world of Aelion and face down horrific enemies as one of five diverse classes in the upcoming Open Beta. Gods and heroes use futuristic technology to protect the planet, and only the best ascend from being young immortals to become powerful gods and heads of Pantheons.

The Skyforge Open Beta will begin on July 16, 2015; players must register on the official website to create an account and download the client. Those who have purchased the Skyforge Founder’s Pack will be granted early access beginning July 9th. You can purchase the Founder’s Pack here. Players who join the Open Beta during the first week will receive bonus costumes.

To see what’s in store for you in the Skyforge Open Beta, watch this trailer:

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Tales of Symphonia Is Coming To Steam http://www.gamingenthusiast.net/tales-of-symphonia-is-coming-to-steam/ http://www.gamingenthusiast.net/tales-of-symphonia-is-coming-to-steam/#comments Thu, 02 Jul 2015 22:00:49 +0000 http://www.gamingenthusiast.net/?p=23529

What once was limited to consoles is coming to PC: an HD remake of Tales of Symphonia will be going up on Steam as part…

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What once was limited to consoles is coming to PC: an HD remake of Tales of Symphonia will be going up on Steam as part of the 20th anniversary celebration of the Tales franchise.

Here’s what the Steam listing for Tales of Symphonia has to say about the game:

“In a dying world, legend has it that a Chosen One will one day rise from amongst the people and the land will be reborn. The line between good and evil blurs in this epic adventure where the fate of two interlocked worlds hangs in the balance.”

That’s not a whole lot of information, but it does sound like the original game. Considering the age of the original, this remake shouldn’t be too demanding on your hardware either, right?

Right. Steam lists some pretty friendly-looking minimum and recommended specs to run the game, so players will be less likely to be unable to run the game on launch day.

Minimum:

  • OS: Windows Vista 32/64
  • Processor: Intel Core 2 Duo 2.4GHz / AMD Athlon 64 X2 5200+, 2.6GHz
  • Memory: 1 GB RAM
  • Graphics: Nvidia GeForce 8800GT / ATI Radeon HD 4830
  • DirectX: Version 9.0
  • Hard Drive: 7 GB available space
  • Additional Notes: Gamepad Support

Recommended

  • OS: Windows 7 (x64) / Windows 8 (x64)
  • Processor: Intel Core i3-530, 2.93GHz / AMD Phenom II X4 940, 3.0GHz
  • Memory: 4 GB RAM
  • Graphics: Nvidia GeForce GTX 560 Ti / AMD Radeon HD 7850
  • Hard Drive: 7 GB available space
  • Additional Notes: Gamepad support

Speaking of launch day, which of the 366 days in 2016 will it be? Whichever day it is, you’ve still got enough time left in 2015 to make sure your gaming rig can run Tales of Symphonia, and run it well.

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Shantae and the Pirate’s Curse PC Review http://www.gamingenthusiast.net/review/shantae-and-the-pirates-curse-pc-review/ http://www.gamingenthusiast.net/review/shantae-and-the-pirates-curse-pc-review/#comments Thu, 02 Jul 2015 03:01:48 +0000 http://www.gamingenthusiast.net/?post_type=review&p=23461

Developer: WayForward Technologies, Inti Creates Platform: PC via Steam [Reviewed], Wii U, Nintendo 3DS Release Date: April 23, 2015 Price: 19.99 USD (Steam) Like the…

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Developer: WayForward Technologies, Inti Creates
Platform: PC via Steam [Reviewed], Wii U, Nintendo 3DS
Release Date: April 23, 2015
Price: 19.99 USD (Steam)

Like the great platformers Metroid and Castelvania Shantae and the Pirates Curse needs time to reveal its full potential. Out of the gate, its primitive sprite-based visuals, campy dialogue and simplistic mechanics appear bewilderingly outdated. But give it an hour-or-so and the dialogue suddenly seems legitimately funny, the pixel-art visuals come to life, and the mechanics grow to include a number of original and interesting ideas. All of this makes Shantae and the Pirates Curse a fun and entertaining romp for its eight-plus hours of play, though it never truly rises above the classic platformers of yore that it heavily draws inspiration from.

For those unfamiliar with the Shantae series, the titular character is a half-genie (and belly-dancer) with magic powers. However, this time around, those powers have been completely stripped from her. Indeed, at the start, she can only run, jump, and whip her hair to attack enemies (which is amusingly upgradable by using shampoo). As the game goes on, she slowly collects pirate equipment, allowing her to shoot a gun, float using an over-sized pirate hat as a kite, use a sword to stomp, super-sprint with pirate boots, and air-jump by firing a cannon beneath her. The game teaches the use of these abilities with clever level design and provides ample opportunity to gain a mastery of them in the intricate levels that force you to use all of your skills at once.

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The bits of story we see are told with such a self-referential and tongue-firmly-in-cheek sensibility that it’s hard not to laugh. The game begins when Shantae wakes up to an invasion of her home town, which she repels, only to find that some dark magic is at work. Teaming up with an old nemesis, she sets out to find the source of the evil and defeat the Pirate Lord. Along the way, she’ll meet a variety of amusing friends and foes (often both) who provide the game’s true charm.

The dialogue is told with high-resolution character portraits standing in for the speakers, though only in limited poses. There’s no voice work, except for the occasional name or exclamation spoken by Shantae. The dialogue is skippable, but doing so will skip some truly funny moments, whether it be the sudden intelligence boost Shantae’s friend gets the moment he puts on glasses, or the mayor’s unrepentant uselessness. This isn’t a game that takes itself seriously, though its platforming mechanics are nothing to laugh at.

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The quality of the level design and character control are ultimately the life or death of the platformer, and fortunately, developer WayForward treats this with a deft touch. Shantae handles exactly as you might hope from a game inspired by the Metroidvania genre. She’s not Super Meat Boy, and she’s not trying to be, but her animations are responsive and intuitive,  ensuring that it’s no one’s fault but your own if you fail to navigate carefully placed spike walls or a room full of charging enemies. The levels are also clearly designed with speed-running in mind, allowing for paths that move fluidly through them and rewarding practice and skill.

There aren’t many puzzles, but the game doesn’t hold your hand, either. You are expected to search where to go with almost no direction. A little bit of exploration will almost always reveal the right path, and if it doesn’t seem like you can cross a huge pit or scale a high wall, it’s probably because you can’t. At least yet.

You’ll often find places you can’t reach until you have a certain item or ability obtained later. While most of the time it’s an ability acquired within the same dungeon, there is an annoying habit of taunting you with unattainable items in early levels, requiring you to go back and collect them much later. This is a bit inconsistent given that sometimes you can reach hidden items by finding a secret route, while other times you simply have to come back much later with the requisite ability. I spent a fair bit of time trying to get to items that wouldn’t be in my reach until much later.

For the most part, these hard to find items come in one of two types: the twenty dark magic sources, and the heart squids. Collecting four heart squids lets you gain an extra health heart, similar to the heart pieces in the Legend of Zelda series. The dark magic does nothing on its own, but collecting all of the dark magic allows you to fight the true version of the boss of the game and get a different, better, ending.Shantae2

Shantae also has access to a number of limited use-items and upgrades. Food and potions restore health, while a bubble shield deflects projectiles from harm. A spike ball can be generated to not only protect, but it encircles Shantae and acts as a weapon. Other items can increase her attack temporarily, or permanently boost her hair whip attacks or gun fire. Shantae can purchase these in the main town store, using gems collected from fallen foes. While having these items is a nice addition to the game, it can at times make the combat quite trivial. When the super version of the spike ball and the bubble shield are used simultaneously, entire levels worth of enemies are rendered mere punching bags for your amusement.

Indeed, combat isn’t the game’s strong suit, serving more as a distraction between platforming sections than a complete mechanism in its own right. Enemies tend not to do much more than use a single attack and die to the requisite amount of damage. There’s almost never any strategy in engaging them, and it’s for the most part unnecessary to use anything but your basic abilities in defeating them.

Boss fights are amusing and cleverly designed, such as the steel maggot that requires you to hit its buttons in a randomly determined sequence before you can do damage to it. Unfortunately, however, these bosses are rarely challenging or engaging, and don’t provide the sense of accomplishment in a flawless victory that you might get from the Mega Man or Metroid series.

Even after you finish the game, you may want to give it another go. A new-game-plus option, called Pirate Mode, is also a nice addition for replay value, letting you try your hand at speed-running the game with all of Shantae’s abilities unlocked from the start. With all of the items in reach the first time you get to them, you can speed-run either for mere completion or for the 100-percent mark.

Replayability is a good thing here, because at $19.99 USD on Steam, Shantae and the Pirate’s Curse is competing with a lot of high-quality games for your time. But if you enjoy solid platforming mechanics, self-referential humor, and a colorful world, there’s treasure to be found in the Steam release of Shantae and the Pirate’s Curse.

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Path of Exile: The Awakening Is Coming Out Soon http://www.gamingenthusiast.net/path-of-exile-the-awakening-is-coming-out-soon/ http://www.gamingenthusiast.net/path-of-exile-the-awakening-is-coming-out-soon/#comments Wed, 01 Jul 2015 21:38:15 +0000 http://www.gamingenthusiast.net/?p=23491

Path of Exile is releasing its third expansion, The Awakening, and it’s their largest one yet. After an incredible closed beta period, they’re ready to…

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Path of Exile is releasing its third expansion, The Awakening, and it’s their largest one yet. After an incredible closed beta period, they’re ready to unleash more new content. Grinding Gear Games isn’t about to shortchange its players!

The Awakening Expansion will bring with it the following content:

  • Act IV Is Here! Act IV continues Path of Exile’s storyline. The time has finally come to venture into the center of corruption itself and drive a blade through its black heart.
  • Explore Beyond Highgate: For the first time since launch, The Awakening introduces completely new areas, monsters and end-game maps to expand the world of Wraeclast.
  • Defeat Legendary Bosses: Experience climactic boss encounters with characters from Wraeclast’s past such as Shavronne, Doedre, Malachai and many more.
  • Powerful New Skill Gems: With new classes of skills such as elemental Golems that fight by your side, warcries and several new support gems, players are able to create new clever and intricate builds.
  • Socketable Passive Tree: Collect and craft Jewels that can be socketed into the Passive Tree to drastically change the tree itself.
  • Masses of New Gear: Find more than 110 new Unique Items and discover an entirely new set of equipment, the Maraketh Weapons.
  • User Experience Improvements: Extensive user interface improvements, added more customization options and implemented many community-suggested changes.

Grinding Gear Games also recognizes that there is a growing worldwide community of players, so they’ll be releasing Path of Exile: The Awakening simultaneously in Russia, Taiwan, and Singapore. Folks in Europe and South America will have to wait just a little bit longer.

Path of Exile: The Awakening will be launched on Friday, July 10th. We’ll admit, some updates only look impressive in print, so we’re throwing in this trailer for good measure.

 

 

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