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	<title>Gaming Enthusiast</title>
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		<title>Remastered Final Fantasy VIII Coming to PC in Japan</title>
		<link>http://www.gamingenthusiast.net/remastered-final-fantasy-viii-coming-to-pc-in-japan/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=remastered-final-fantasy-viii-coming-to-pc-in-japan</link>
		<comments>http://www.gamingenthusiast.net/remastered-final-fantasy-viii-coming-to-pc-in-japan/#comments</comments>
		<pubDate>Sat, 18 May 2013 03:29:45 +0000</pubDate>
		<dc:creator>Bo Shubinsky</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Final Fantasy VIII]]></category>
		<category><![CDATA[remastered]]></category>
		<category><![CDATA[square enix]]></category>

		<guid isPermaLink="false">http://www.gamingenthusiast.net/?p=9214</guid>
		<description><![CDATA[Famitsu reports that a high resolution, remastered edition of the adventures of Squall &#38; crew will be coming to PC in the near future. The game was originally released for...]]></description>
				<content:encoded><![CDATA[<p><span style="color: #0000ff;"><a href="http://www.famitsu.com/news/201305/16033362.html"><span style="color: #0000ff;">Famitsu</span></a></span> reports that a high resolution, remastered edition of the adventures of Squall &amp; crew will be coming to PC in the near future. The game was originally released for the Playstation in 1999 and got a standard port a year afterwards, sans any enhancements.</p>
<p>The new game comes as a followup to the remastered edition of Final Fantasy VII that was released last year, which included cloud saving and unlockable achievements along with enhanced graphics. Final Fantasy VIII will include a graphical overhaul but not other details are known and no release date was given.</p>
<p>More information should be available as the game inches closer to an official release date.</p>
]]></content:encoded>
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		<title>Steam Announces Latest Batch of Greenlight Games</title>
		<link>http://www.gamingenthusiast.net/steam-announces-latest-batch-of-greenlight-games/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=steam-announces-latest-batch-of-greenlight-games</link>
		<comments>http://www.gamingenthusiast.net/steam-announces-latest-batch-of-greenlight-games/#comments</comments>
		<pubDate>Thu, 16 May 2013 23:08:43 +0000</pubDate>
		<dc:creator>Bo Shubinsky</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[bleed]]></category>
		<category><![CDATA[game dev story]]></category>
		<category><![CDATA[greenlight]]></category>
		<category><![CDATA[indie]]></category>
		<category><![CDATA[steam]]></category>

		<guid isPermaLink="false">http://www.gamingenthusiast.net/?p=9204</guid>
		<description><![CDATA[Steam has released the latest list of games that have received community approval via Greenlight, with 6 games getting the nod and officially going up for sale. Two of the...]]></description>
				<content:encoded><![CDATA[<p>Steam has released the latest list of games that have received community approval via Greenlight, with 6 games getting the nod and officially going up for sale. Two of the biggest titles to be released are Game Dev Tycoon and Bleed.</p>
<p>It&#8217;s no surprise after the news about the unique anti-piracy measures put into Game Dev Tycoon that the game wrangled together a cult following big enough to get itself greenlit. Bleed, a game that premiered last year on Xbox Live Indie Games, is the other big title that is now available on Steam.</p>
<p>The other four games are no slouches either, if a bit less well known. Check out the full list of titles now available on the official <span style="color: #3366ff;"><a href="http://steamcommunity.com/games/765/announcements/detail/1569781302750532884"><span style="color: #3366ff;">Steam post</span></a></span> which includes links to the games if you want to get more information. Release dates aren&#8217;t available at the current moment but I can&#8217;t imagine developers would take too long for the chance to land on the leading PC distribution platform.</p>
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		<title>Arkham Origins teases DeathStroke</title>
		<link>http://www.gamingenthusiast.net/arkham-origins-teases-deathstroke/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=arkham-origins-teases-deathstroke</link>
		<comments>http://www.gamingenthusiast.net/arkham-origins-teases-deathstroke/#comments</comments>
		<pubDate>Thu, 16 May 2013 14:36:21 +0000</pubDate>
		<dc:creator>Alex Foote</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[PS Vita]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Wii U]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://www.gamingenthusiast.net/?p=9198</guid>
		<description><![CDATA[WB Montreal has released a tease trailer for the Arkham prequel, Batman: Arkham Origins. This teaser trailer sees a younger Bruce Wayne fighting the mercenary Deathstroke in a wintry setting....]]></description>
				<content:encoded><![CDATA[<p>WB Montreal has released a tease trailer for the Arkham prequel, Batman: Arkham Origins. This teaser trailer sees a younger Bruce Wayne fighting the mercenary Deathstroke in a wintry setting. </p>
<p>This is only a tease trailer; you’ll be able to watch the full Batman: Arkham Origins trailer on May 20.</p>
<p><iframe width="560" height="315" src="http://www.youtube.com/embed/KY-gNlfP94Q" frameborder="0" allowfullscreen></iframe></p>
<p>Batman: Arkham Origins launches Worldwide on October 25, 2013 on Xbox360, PlayStation3, PS Vita, WiiU, 3DS, and PC.</p>
]]></content:encoded>
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		<title>Gran Turismo 6 Annnounced, Releasing this year for PS3</title>
		<link>http://www.gamingenthusiast.net/gran-turismo-6-annnounced-releasing-this-year-for-ps3/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=gran-turismo-6-annnounced-releasing-this-year-for-ps3</link>
		<comments>http://www.gamingenthusiast.net/gran-turismo-6-annnounced-releasing-this-year-for-ps3/#comments</comments>
		<pubDate>Wed, 15 May 2013 16:33:33 +0000</pubDate>
		<dc:creator>Anthony Wright</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Gran Turismo 6]]></category>

		<guid isPermaLink="false">http://www.gamingenthusiast.net/?p=9191</guid>
		<description><![CDATA[Just as many people had expected today was the day the next entry of Gran Turismo was revealed and it&#8217;s going to be coming to Playstation 3 near you this...]]></description>
				<content:encoded><![CDATA[<p>Just as many people had expected today was the day the next entry of Gran Turismo was revealed and it&#8217;s going to be coming to Playstation 3 near you this holiday!</p>
<p><iframe src="http://www.youtube.com/embed/ZM-8_N8gcaw" height="360" width="640" allowfullscreen="" frameborder="0"></iframe></p>
<p>The game was revealed at the UK&#8217;s Silverstone Circuit during a special event to celebrate the 15th anniversary of the popular racing franchise.</p>
<p>The game will be running on a heavily modified version of the engine used in GT5 and will benefit from enhanced physics along with adjustment made to the aerodynamics and suspension so the game should feel a good step up from the previous entry.</p>
<p>There will also be a host of new vehicles as the game increases its already impressive car count to 1200 and will continue to expand through DLC when the game launches. Currently nobody knows how many of these cars will fall into the premium category and will receive a full interior or whether the system will be scrapped all together with all cars receiving authentic interiors. Undoubtedly it will be a hot topic as more details about the game continue to pour in though.</p>
<p>There&#8217;s even going to be more than a dozen new circuits to race on, leaving the game with a total of 71 possible course layouts at launch and even more as new tracks will be added via DLC every single month.</p>
<p>Last but not least, Kazunori Yamauchi revealed that despite the amount of content the game will launch with, it only scratches the surface of what the game will become as new content will be added on a regular basis.</p>
<blockquote><p><strong>“I am very pleased with everything about the new game and the new additions, but the launch will only be the beginning for GT6. The game will continue to develop throughout its life. I already have many ideas for things I want to achieve in the next 15 years of Gran Turismo!”- </strong>Kazunori Yamauchi, Polyphony Digital</p></blockquote>
<p><span style="color: #0000ff;"><a href="http://blog.us.playstation.com/2013/05/15/gran-turismo-6-unveiled-out-this-holiday-on-ps3/"><span style="color: #0000ff;">[Source: US Playstation Blog]</span></a></span></p>
]]></content:encoded>
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		<title>A new Assassin&#8217;s Creed IV: Black Flag trailer sails to shore</title>
		<link>http://www.gamingenthusiast.net/a-new-assassins-creed-iv-black-flag-trailer-sails-to-shore/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=a-new-assassins-creed-iv-black-flag-trailer-sails-to-shore</link>
		<comments>http://www.gamingenthusiast.net/a-new-assassins-creed-iv-black-flag-trailer-sails-to-shore/#comments</comments>
		<pubDate>Wed, 15 May 2013 16:27:22 +0000</pubDate>
		<dc:creator>Alex Foote</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[PS4]]></category>
		<category><![CDATA[Wii U]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://www.gamingenthusiast.net/?p=9193</guid>
		<description><![CDATA[Assassins Creed IV: Black Flag will hit shores October 29, 2013 in North America, followed by November 1, 2013 in Europe on PlayStation 3, Xbox360, PC,and WiiU. There has been...]]></description>
				<content:encoded><![CDATA[<p><iframe width="560" height="315" src="http://www.youtube.com/embed/zGmsvr0MSaA" frameborder="0" allowfullscreen></iframe></p>
<p>Assassins Creed IV: Black Flag will hit shores October 29, 2013 in North America, followed by November 1, 2013 in Europe on PlayStation 3, Xbox360, PC,and WiiU. There has been no confirmation on a release date for next-gen consoles as of yet.</p>
]]></content:encoded>
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		<title>WWE2K14 power-slams into stores this October</title>
		<link>http://www.gamingenthusiast.net/wwe2k14-power-slams-into-stores-this-october/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=wwe2k14-power-slams-into-stores-this-october</link>
		<comments>http://www.gamingenthusiast.net/wwe2k14-power-slams-into-stores-this-october/#comments</comments>
		<pubDate>Tue, 14 May 2013 15:02:40 +0000</pubDate>
		<dc:creator>Alex Foote</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.gamingenthusiast.net/?p=9188</guid>
		<description><![CDATA[This is the first WWE game to be developed by 2K games since the sad demise of THQ. This WWE title will be handled by the Japanese studio Jukes, just...]]></description>
				<content:encoded><![CDATA[<p>This is the first WWE game to be developed by 2K games since the sad demise of THQ. This WWE title will be handled by the Japanese studio Jukes, just as the previous titles before. </p>
<p>WWE2K14 will slam into stores on October 29, 2013 on Xbox360, and Playstation3. Like last year’s WWE ’13, the next instalment will skip the WiiU, there has been no word on the game grappling with next-gen consoles as yet.</p>
<p>As soon as more details get revealed, we’ll be sure to bring you the scoop.</p>
]]></content:encoded>
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		<title>New Killzone Mercenary Trailer</title>
		<link>http://www.gamingenthusiast.net/new-killzone-mercenary-trailer/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=new-killzone-mercenary-trailer</link>
		<comments>http://www.gamingenthusiast.net/new-killzone-mercenary-trailer/#comments</comments>
		<pubDate>Mon, 13 May 2013 19:38:26 +0000</pubDate>
		<dc:creator>Alex Foote</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[PS Vita]]></category>

		<guid isPermaLink="false">http://www.gamingenthusiast.net/?p=9185</guid>
		<description><![CDATA[Killzone: Mercenary will launch in the US on September 17, and then across Europe on September 18, 2013.]]></description>
				<content:encoded><![CDATA[<p><iframe width="560" height="315" src="http://www.youtube.com/embed/wrJSoXZwra0" frameborder="0" allowfullscreen></iframe></p>
<p>Killzone: Mercenary will launch in the US on September 17, and then across Europe on September 18, 2013.</p>
]]></content:encoded>
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		<title>A Beginner&#8217;s Guide: MMORPGs Don&#8217;t Have to Be as Complicated As You Think</title>
		<link>http://www.gamingenthusiast.net/a-beginners-guide-mmorpgs-dont-have-to-be-as-complicated-as-you-think/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=a-beginners-guide-mmorpgs-dont-have-to-be-as-complicated-as-you-think</link>
		<comments>http://www.gamingenthusiast.net/a-beginners-guide-mmorpgs-dont-have-to-be-as-complicated-as-you-think/#comments</comments>
		<pubDate>Mon, 13 May 2013 12:01:11 +0000</pubDate>
		<dc:creator>Menashe</dc:creator>
				<category><![CDATA[Feature Articles]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[PC]]></category>

		<guid isPermaLink="false">http://www.gamingenthusiast.net/?p=8299</guid>
		<description><![CDATA[Tip for Beginners: Jump Into a New MMORPG During Beta You know how they say MMOs are time consuming and you think, “I will not have time to play this&#8221;?...]]></description>
				<content:encoded><![CDATA[<h3>Tip for Beginners: Jump Into a New MMORPG During Beta</h3>
<p>You know how they say MMOs are time consuming and you think, “I will not have time to play this&#8221;? That is why you should get into them in beta or early stages of the game. Because the content is usually limited so you can reach the level cap and then play as the content comes out. It makes MMOs a lot less time consuming if you are already caught up on the early content. MMOs aren&#8217;t as complicated as people think. It&#8217;s like if you took your favorite game on the console and it just kept getting expansion packs. So essentially mmorpgs are just like an ongoing anime. The longer the game is out, the more chapters you will have to play to catch up. But what if you started playing them on release, then the newbie to end-game content gap is a lot less and you can look forward to each update as if it were a new episode. Not only will you see and watch the game and community grow.</p>
<p>But you will also get to do all the events that come around to get all those cool items you see the veterans walk around in. The only downside I can think of is that when you do get in early and end up reaching the current endgame the next patch might be a decent time away usually more then a couple months. So you might get bored waiting for the updates and end up playing something else. This can be good or bad but that is your opinion. This does not happen if you take it slow and wait for the patch to come along. You can also just play through the content without pacing yourself for people who do not have a lot of time to dedicate to MMOs.</p>
<h3>Steps to Prepare Yourself Before Starting a New MMORPG</h3>
<p>Personally my research and or finding games to play train of thought process goes like this.</p>
<p>1. Surfing mmohut.com for interesting games.<br />
2. Going to the games site and checking the game classes stat system races and special features.<br />
3. Going to YouTube to check out gameplay and combat styles.<br />
4. Download game and head over to the official Wikipedia for the game to check the information on stuff like stat and damage calculations and the skill trees and class trees if any.<br />
5. Play the game<br />
6. Sometimes write reviews, guides, and articles about the game.</p>
<p><img class="aligncenter size-full wp-image-9180" alt="MMO-Teso" src="http://d28xlskrkqci73.cloudfront.net/wp-content/uploads/2013/05/MMO-Teso.jpg" width="600" height="338" /></p>
<h3>How a Beginner Can Understand the Stats / Skill Tree</h3>
<p>Researching how the stats and skill trees work in each game is very important. This is because that is most of the character customization in mmorpgs besides the visuals like body type race and stuff. Every game is different so I cannot go into detail on what stats do and what stats they will have. The basic ones are:</p>
<p>Str (Strength) usually affect your base physical damage</p>
<p>Sta (Stamina) this can affect allot of things depending on the game. Hit-Points and Defense are the most common.<br />
It can also affect how much stamina you have which is usually used for skills.</p>
<p>Will (Willpower) This stat usually affect critical rate and critical damage.<br />
It can also affect damage of some skill or combat style in some games like fighter in mabinogi.</p>
<p>Int (Intelligence) This stat usually affects Magic based damage and sometimes the ability to read books and stuff.</p>
<p>Dex (Dexterity) This stat is usually used as Damage for long range attacks like bows and cross-bows and stuff.<br />
It can always affect dodge rate and block rate sometimes. Also sometimes slightly increases physical attack power but usually allot less then Strength.</p>
<p>Again all this stuff changes in every game you play be it what each stat does, or how much damage boost the stat points gives. Also each game has its own type of damage formula but you do not need to know exactly how a game works to enjoy it. It&#8217;s important to know what each stat does so you can get the best out of the class you choose.</p>
<p><img class="aligncenter size-full wp-image-9179" alt="MMO-Phantasy-Star-Online-2" src="http://d28xlskrkqci73.cloudfront.net/wp-content/uploads/2013/05/MMO-Phantasy-Star-Online-2.jpg" width="640" height="393" /></p>
<h3>How a Beginner Can Understand the Class Tree</h3>
<p>The Next thing you might have to consider is the Class Tree. In some games as you level up you will be able to choose a class path for example:</p>
<p>================[Beserker]<br />
================|<br />
======[Warrior]&#8212;&#8212;|<br />
======|==========|<br />
======|==========[Champion]<br />
======|<br />
======|=========[Slayer]<br />
======|=========|<br />
[Rouge]-|-[Assassin]- |<br />
======|=========|<br />
======|=========[Shadow Walker]<br />
======|<br />
======|=========[Marksman]<br />
======|=========|<br />
======[Archer]&#8212;&#8211;|<br />
================|<br />
================[Gernadier]</p>
<p>Not all game will have Class trees as complex as this or even any at all but it is still something to look for.</p>
<p>The other thing you should look into is Skill trees for your class. Most games you will not get enough skill points to unlock and max out all your Skills. So you will have to plan somewhat to see what skill you want and how you want your character to fight. Skills usually varies in differant types. These can be attacks with higher Damage %s then your base. You will also find Skills that boost your stats called buffs. There is are many different types of damaging skills out there that can affect how you may build your character and fight. I will talk about some of the basically damage and buffs you might see in mmorpgs. Again these will vary depending on the game and might not even be there at all.</p>
<p>The first and most common type of skill is ones that just do more damage then your normal attack and usually have some type of cool down or cast time. These usually increase in damage as you rant it up, like first rank is 110% then 115% to 120% ect.</p>
<p>The second type of damage skill you might see is DoT (Damage over time). These skills usually have low damage when you first hit the target but usually gives the target some type of Status that does damage to it over a set period of time. The common DoTs are Burning, Poison and Bleeding. There are also many other types that may show up. Ranking up these skills usually increases how long or how often the target suffers from the DoT or increase how much damage it takes each time the effect happens.</p>
<p>The Third Damage skill type you might see is AoE (Area of effect). These skills usually act like the first Damaging type but with lower damage % bonuses but in return they damage all the enemies in the Skill&#8217;s Attack circle. This is great for people who want a tank build so they can gather up the monsters and then just fight them all at once. Although the best AoE skills are usually magic related some are melle or Ranged. Yes the Squishy mages are usually the ones with the cool and strong AoE skills.</p>
<p>The other type of skills you might see are healing skills that cure statuses or HP. and Buff skills that boost stats. I will not go into details on what you might find among these skills because there are usually not universal.</p>
<p><a href="http://d28xlskrkqci73.cloudfront.net/wp-content/uploads/2013/05/Fionathumb.jpg"><img class="aligncenter size-full wp-image-9177" alt="Fionathumb" src="http://d28xlskrkqci73.cloudfront.net/wp-content/uploads/2013/05/Fionathumb.jpg" width="700" height="276" /></a></p>
<p>Another thing you will notice in mmorpgs are the Different roles players will play in a party. These Consist mainly of DPS (Damage per second), Tanks (high defensive units), or Supports (Healing, Revive, and Buffing).</p>
<p>Let me explain a little more about each role. The DPS person in the party is usually a class or class build that is focused on dishing out damage as fast as possible over durability. This class builds will be more fragile then most other class builds but will have the highest damage output. Be it from DoTs or just High % skills. This class builds is always welcome in parties because it helps take down the bosses faster but may not do so well alone unless your also evasion built.</p>
<p>The Tank is a class build that focuses on Being able to take hits and has defensive stats. The type of skills a tank might use is agro control and AoEs or even Defensive type buffs. The main role of a tank is to keep the party safe from the enemies while the DPS class builds dish out the pain while they distracted. agro control is usually important but again it varies depending on the game. Some tank classes get self healing skills.</p>
<p>The Support class build is focused on skills that help your party fight more effectively by using powerful buffs to increase their stats, Damage output or even reduce the time needed to use Skills.<br />
Support class builds also usually play the role of healer were you heal your party while they fight, cure status effects or increase their max hp with buffs.<br />
These class builds usually end up the most fragile of the roles. So the only attacks they do have if any are usually long range or magical.<br />
This is not always the case though.</p>
<p>Hybrid class builds are the type of builds were u combine two of the basic class builds types and combine the two to be slightly less affect then a pure build but able to do much more. Good examples of this would be a DPS build that also has a great assortment of buffs to further your damage. Also a Tank build on a spell caster so you can use more AoE spells without much fear of getting to hurt. Hybrids do tend to look better on the surface. But to make a hybrid you do have to spread out your Stat and Skill points more then a builds that focuses on one path. So that does make you weaker then a pure in some aspects.</p>
<p>Well that is all I have to say for now.<br />
Thank you for reading and if you have any questions about anything drop me a message in the comments below or contact me on Chatango @Dani.<br />
So yeah until next time ^-^ bye.</p>
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		<title>Gearbox Software’s Paul Hellquist says they’ve “not had a ton of time” to play with the next-gen development kits</title>
		<link>http://www.gamingenthusiast.net/gearbox-softwares-paul-hellquist-says-theyve-not-had-a-ton-of-time-to-play-with-the-next-gen-development-kits/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=gearbox-softwares-paul-hellquist-says-theyve-not-had-a-ton-of-time-to-play-with-the-next-gen-development-kits</link>
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		<pubDate>Sun, 12 May 2013 21:51:26 +0000</pubDate>
		<dc:creator>Alex Foote</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.gamingenthusiast.net/?p=9167</guid>
		<description><![CDATA[With the next-gen revolution speeding up, it’s no secret that game devs have had the development kits for the PS4, and the Next-Box. But, speaking to NowGamer, Gearbox say that...]]></description>
				<content:encoded><![CDATA[<p>With the next-gen revolution speeding up, it’s no secret that game devs have had the development kits for the PS4, and the Next-Box. But, speaking to <span style="color: #0000ff;"><a href="http://www.nowgamer.com/news/1920094/nextgen_gearbox_is_just_starting_to_look_at_nextgen_consoles.html"><span style="color: #0000ff;">NowGamer</span></a></span>, Gearbox say that they’ve not yet had chance to use the development kits for next-gen consoles, as their time has been spent working on bringing us Borderlands 2 DLC.</p>
<p>In the interview Gearbox Software’s Creative Director, Paul Hellquist said:</p>
<blockquote><p><strong><em>&#8220;We have some hardware in the office, but we’re just starting to look at it because we’ve been finishing up all these DLCs and everything else, so we haven’t had a ton of time to really dive into that.”</em></strong></p>
<p><strong>&#8220;So I think we’re, Gearbox at least, is in a position at least where we’re starting to feel out the hardware and we’re excited to see what our other friends in the industry is going to be making so we can get some knowledge of okay, they’re focusing on these features, and not those features and get a little bit of the lay of the land.”</strong></p>
<p><strong>&#8220;But I’m really excited to see what everyone comes up with, We’ll be learning more from Microsoft soon, so it’s an exciting time, for sure.&#8221; </strong>- Paul Hellquist, Creative Director at Gearbox Software</p></blockquote>
<p>Gearbox has recently released a batch of DLC for Borderlands 2, and with the final piece of DLC coming out in June, we understand why they’ve not had time to fiddle with the new dev kits.</p>
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		<title>Gaming Violence Through the Eyes of a GTA Fan</title>
		<link>http://www.gamingenthusiast.net/gaming-violence-through-the-eyes-of-a-gta-fan/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=gaming-violence-through-the-eyes-of-a-gta-fan</link>
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		<pubDate>Sun, 12 May 2013 17:28:56 +0000</pubDate>
		<dc:creator>Anthony Wright</dc:creator>
				<category><![CDATA[Feature Articles]]></category>
		<category><![CDATA[Grand Theft Auto IV]]></category>

		<guid isPermaLink="false">http://www.gamingenthusiast.net/?p=9127</guid>
		<description><![CDATA[With Grand Theft Auto V taking a lot of the headlines in the news recently I started to get a craving to play the games predecessor, Grand Theft Auto IV....]]></description>
				<content:encoded><![CDATA[<p style="text-align: justify;">With Grand Theft Auto V taking a lot of the headlines in the news recently I started to get a craving to play the games predecessor, Grand Theft Auto IV. Despite my original thoughts of the game, I&#8217;ve actually been having a blast with it. But then I started to wonder, what makes the violence on screen seem so offensive to some people? That&#8217;s when it occurred to me that I look at it from a different perspective than most.</p>
<p style="text-align: justify;">Upon starting the game I was quickly reminded of just how complex the game world actually is, with a city that&#8217;s bustling full of crazed maniacs and drivers that like to switch lanes every 30 yards, it&#8217;s inevitable that chaos was going to start unfolding pretty quickly, but this chaos is also incredibly clever!</p>
<p style="text-align: justify;">Despite taking caution initially and try stay under the radar, It wasn&#8217;t long before I was plowing my way down the sidewalks on my roof in a poor effort to escape the police with civilians watching helplessly as half a ton of artificial car hurtles towards them. I started to realize that all I see personally is the carefully crafted artificial world around me.</p>
<p><a href="http://d28xlskrkqci73.cloudfront.net/wp-content/uploads/2013/05/Liberty_city_at_night.jpg"><img class="size-full wp-image-9153 aligncenter" alt="Liberty_city_at_night" src="http://d28xlskrkqci73.cloudfront.net/wp-content/uploads/2013/05/Liberty_city_at_night.jpg" width="700" height="405" /></a></p>
<p style="text-align: justify;">This particular journey began after leaving my hideout in South Bohan, when I started to grow tired of the local conspiracy crazed nutcase and decided to take action. I wedged his legs against the wall and the Euphoria engine caused his upper body to slump over the bonnet as he writhed in pain. I was impressed to see the engine was aware that his legs were wedged between two objects, essentially holding him up, as most games would typically have crushed him under the vehicle leaving them in a ragdolling heap. The fact that he fell and smacked his head on the curb as he tried to stumble away really drove home how deep the system is too.</p>
<p style="text-align: justify;">As my wanted level began to rise my cautious attitude began to go out the window and the NPC&#8217;s became nothing more than a small obstacle.</p>
<p style="text-align: justify;">Whilst I was speeding towards a corner at much too high a speed, my attempted handbrake turn that had led me to the sidewalk began to flip my car, which by this point had been switched for a 7-seater taxi. The vehicles wobbly suspension hurled the car into the air, leaving the locals having a casual cigarette on their doorstep in the shadow of impending doom.</p>
<p style="text-align: justify;">As the bonnet landed directly on the first unsuspecting victim undoubtedly killing him, I noticed his friend had only suffered a lesser blow from the door swinging open, sweeping her from her feet and sending her bouncing along the road, yet accurately leaving her with her AI life intact as she hobbled away down the street. Using my pistol I aimed at the girl and noticed that she had lost about 70% of her health from a side effect of a collision, again a highlight of how deep the engines systems are. And no, I didn&#8217;t pull the trigger, despite the fact she would have only respawned at the end of the street with a new hair cut and possibly driving a Comet, I felt this NPC deserved a break.</p>
<p><a href="http://d28xlskrkqci73.cloudfront.net/wp-content/uploads/2013/05/FOT1230676435CO_02GTA4.jpg"><img class="size-full wp-image-9156 aligncenter" alt="FOT1230676435CO_02GTA4" src="http://d28xlskrkqci73.cloudfront.net/wp-content/uploads/2013/05/FOT1230676435CO_02GTA4.jpg" width="620" height="388" /></a></p>
<p style="text-align: justify;">Of my many escapades throughout the game, some of the best have happened in the busy high street of glitz and glam that runs through the center of the second large island. The amount of traffic negates the wide road making it a hot spot for high speed collisions that warp the cars body and manifold under the force of the crash. The NPC&#8217;s very cleverly begin to scream as they watch a driver helplessly hurtled through their windscreen only to be ran over by a stampede of yellow taxis.</p>
<p style="text-align: justify;">The physics of the Euphoria and Havok engine&#8217;s step in again as I closely pass a cop car at high speed, crushing the unfortunately positioned officer in the door as it slams shut on him thanks to the collision detection throwing the door back at high speed as my car nicked it, accurately wedging his legs and neck between the chassis and door frame.</p>
<p style="text-align: justify;">Unfortunately this of course increased my wanted rating and the police were now starting to show up in full force, grouping up around me and leaving me very little room to move other than attempting to ram my way through. As I squirmed from car to car nudging officers gently out of my way I noticed the engine also equates only the smallest forces into a useful skill, allowing me to nudge the officers legs gently to leave them stumbling like a drunk whilst I regain my bearings. As I reach my opening I saw a panicking driver hit a lamp post, which then continued to fall onto a running civilian whilst the Havok engine&#8217;s physics crushed and killed him under the force of the cascading remains.</p>
<p><a href="http://d28xlskrkqci73.cloudfront.net/wp-content/uploads/2013/05/748299860_1352385903.jpg"><img class="size-full wp-image-9157 aligncenter" alt="748299860_1352385903" src="http://d28xlskrkqci73.cloudfront.net/wp-content/uploads/2013/05/748299860_1352385903.jpg" width="620" height="349" /></a></p>
<p style="text-align: justify;">On my way to the closest Pay N&#8217; Spray I had one final collision with an NPC which grabbed my attention. Turning a corner I caught the leg of a female NPC at a reasonable speed, the collision had only impacted a single leg but this propelled her into the air lightly with the leg that I hit noticeably further forward than the other, again a testament to how deep the physics are on the game. I can&#8217;t say that the passer by was as pleased to see that same leg though, as it was going to connect with his face pretty soon. To add to my surprise, she continued to complain about her hip upon landing!</p>
<p style="text-align: justify;">Feeling that my time here had come to a close and that I should probably get back to the main game, I abandoned my newly sprayed taxi and decided to look for something better whilst returning to my law-abiding strategy and pondering how much I have missed during the game because I wasn&#8217;t taking the time to pan that awkward camera around and look at my resulting path of mayhem.</p>
<p style="text-align: justify;">The result of my on-the-fly decisions in tandem with the Euphoria and Havok engines had caused absolute chaos, yet to me it&#8217;s nothing more than a bunch of complex calculations and a few amusing scenes, it doesn&#8217;t represent the real world.</p>
<p style="text-align: justify;">But even in my efforts to abide by the law as best as possible in the game, violence towards my own character was also unavoidable. Despite the games incredibly advanced systems you can&#8217;t hep but feel that waiting behind that cops car at the traffic lights was in vain once his friend tears through you  at over 100 Km/h in a patrol car trying to catch a thief.</p>
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