Following the recent announcement of Dark Souls II a lot of the fans have become a bit concerned about the route the game may be going, with a lot of the fans suspecting that the game will be simplified and not be able to stand against its predecessors.
Well Hidetaka Mazayaki was interviewed by popular Japanese magazine, Famitsu, and it might help to restore some fans faith.
In an interview with Famitsu magazine this week, Miyazak — who is moving from his previous director role to a supervising role, while Tomohiro Shibuya will step up to the director’s chair — revealed that Dark Souls 2 would not be a vastly different game from its predecessor.
“If we’re going to announce this as a sequel to Dark Souls then I think there’s certainly a core that we need to protect,” Miyazaki said. “I’m talking about how we think about the difficulty level and how you achieve things in-game; about the concepts behind the mechanics and level design. Outside of that core, though, I think it’s better to leave things to the discretion of the director. There’s a lot around that core that we need to fix or adjust, besides, and individual touches always tend to come out in the world setting and artwork, so I’m not meddling in that very much.”
That core was shown in the Dark Souls 2 trailer shown at the Video Game Awards on December 7. “The trailer embodies the sense of solitude and desperation, both of which are core parts of the previous games,” Shibuya said. “We concentrated on getting this across in a way that would easily come across even to overseas gamers. In my personal opinion, I think the angles and such you saw have a lot of uniquely Western-style tastes to them.”
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