“If you play GTA for the story, you should definitely avert your eyes. Still staring intently at this paragraph? Don’t say you weren’t warned: one of the three playable protagonists is, in fact, the game’s antagonist.
“Just at the conceptual level, the idea was three separate stories that you play in one game,” Houser began, when asked how the new tripartite character arc furthered his ambitions for videogames as a medium. “The next bit was, let’s not have the stories intersect once or twice but have them completely interwoven. It felt like it was going to be a real narrative strength: you get to play the protagonist and the antagonist in the same story.”